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- #EPIR SE MOVE AND YET IT MOVES FULL VERSION#
- #EPIR SE MOVE AND YET IT MOVES MAC OS#
- #EPIR SE MOVE AND YET IT MOVES PC#
The prototype was showcased at various independent game development festivals and garnered positive feedback it was a winner in the Student Showcase category of the 2007 Independent Games Festival and a nominee for the 2007 Europrix Top Talent Award. A prototype of the game took half a year to develop using the Torque game engine, and the name And Yet It Moves was chosen for its ambiguity and "it hints at world rotation," an allusion to Galileo Galilei's famous (but apocryphal) remark " Eppur si muove". The four computer science students involved wanted to design a game that gave the player more freedom than possible in normal 2D games a side-scrolling platform game with the ability to rotate the entire game world was chosen. The game began as a bachelor project held by the Department for Design and Assessment of Technology at the Vienna University of Technology. DevelopmentĪnd Yet It Moves is the first video game developed by Broken Rules, an independent game developer based in Vienna.
#EPIR SE MOVE AND YET IT MOVES PC#
This version also removes the restriction to only rotate in 90 degree intervals and offers three additional levels compared to the PC versions. The Nunchuk and Classic Controller are also compatible for alternate control schemes. In the Wii version, players control the game using the Wii Remote held sideways, and the game world is rotated by twisting the controller in various directions. There are other gameplay features available, such as online leaderboards, various time attack modes, and optional achievements that are awarded for performing specific objectives. The main campaign mode offers 17 levels that span three different environments. However, the player has unlimited lives and will reappear at the last checkpoint he passed prior to being torn. Other hazards such as wild beasts, fire and boulders, or falling into the black void that borders the playing field will tear the character. Because the character will tear into pieces if he falls from too high a distance, the player must often spin the world such that the character can safely surmount or descend from large obstacles. The levels in And Yet It Moves are designed such that spinning the world at certain moments is required to progress. The game focuses on rotating the world around the player character in order to surmount walls too steep to climb or maneuver around complex obstacles. And Yet It Moves was also released as part of the third Humble Indie Bundle. The game received positive reviews, with many critics applauding the gameplay mechanics and the visuals. The game features paper collage styled visuals designed by Jan Hackl and a beatboxing soundtrack performed by Christoph Binder. The game's levels and puzzles are designed around this concept. The player possesses the ability to freely rotate the entire game world, transforming walls into floors and vice versa.
#EPIR SE MOVE AND YET IT MOVES FULL VERSION#
When the original prototype won or was nominated for awards at various independent game festivals, the team decided to create a full version of the game.Īnd Yet It Moves focuses on moving the player character through a series of hazardous environments.
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And Yet It Moves was originally designed as a computer science project at the Vienna University of Technology in 2007.
#EPIR SE MOVE AND YET IT MOVES MAC OS#
The game was released for Microsoft Windows, Mac OS X, and Linux on April 2, 2009, while a Wii port was released on the now defunct Wii Shop Channel in August 2010. And Yet It Moves is a puzzle-platform game developed by independent developer Broken Rules.
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