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Gideros time delay
Gideros time delay












gideros time delay

DJ_Lectr0 17:58 C++: RE: Unfortunately App has stopped First of all, thank you for helping me.

gideros time delay

TesterMan 18:04 C++: RE: Cannot get any binaries to execute outside of IDE exception 0xc0000005 Which files/folders do you have to copy to where? The fact is that the images are not being displaye. gleidsonsiq 18:20 C++: V3.0 rc0 & V3.0 rc1 don't display images correctly I am trying something really usual in every project, add an image. JniHelper::classloader = cocos2d::JniHel. gleidsonsiq 18:28 C++: RE: Unfortunately App has stopped hudsongeovane 18:40 C++: RE: JNI ERROR (app bug): accessed stale local reference many thanks, finally i got work, just one line of code and everthing works, I gotta errors in eclipse yet, but i can run the project on android simulator via command line. missileh 18:45 C++: RE: Unfortunately App has stopped Thank you everyone. In my cocos2d-JS based game, user has to use an arrow key to control the character. samithegreat 20:05 HTML5: Cocos2d-JS, Unable to receive keyboard events until we click inside the game Hi, maramara 20:36 C++: Problem with render texture with custom shaders Hello! I am trying to make system that generates game background from grayscale image by adding some random color sha. I'm trying to follow your instructions, and I've had many obstacles along the way, but this one i cannot. Andy_E 20:37 C++: RE: Integrate Admob ( google play services ) with Cocos2d-x v3.0 RC1 Hey there! I'm currently on my sixth attempt to download thi. I can't be the only one suffering this problem as well. Anyone solved it? maramara 20:52 CocoStudio: RE: This site surprises me a lot Bump.

Gideros time delay how to#

slackmoehrle 21:11 C++: RE: How to call java function from c++? Same problem here. guilane 21:20 C++: RE: Image assets in cocos2d-x-3.0rc1 what are you having trouble with? I upgraded from v 2.2 to 3.0rc1 with no issue to where my resources were residing. I started to use the following code in order that my game filled the different devices screens sizes. 21:56 HTML5: cc.RESOLUTION_POLICY.SHOW_ALL Hello,














Gideros time delay