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Play sounds in reverse
Play sounds in reverse









  1. #PLAY SOUNDS IN REVERSE CODE#
  2. #PLAY SOUNDS IN REVERSE DOWNLOAD#

#PLAY SOUNDS IN REVERSE CODE#

The above code checks the "health" global variable and if it is less than or equal to 0, it will remove 1 from the "lives" global variable and play a sound. Audacity will automatically convert the waveform of the song so that it is reversed and can be listened to backwards. This means that if you have multiple instances of the same sound playing at any one time you can target just one instance of that sound to deal with using the audio functions.Īudio_play_sound(index, priority, loop) ArgumentĪudio_play_sound(snd_PlayerDead, 10, false) If you want to reverse the entire song, click Edit > Select > All or simply hit Ctrl+A to select the entire waveform.

play sounds in reverse

#PLAY SOUNDS IN REVERSE DOWNLOAD#

2 Wait a moment Reverse Audio alters the file automatically and provides you with a download link in a matter of seconds. You can also select from Google Drive and Dropbox, or open files via URL. For what it's worth, it's probably still possible to build some code around this approach that'll do what you want - but I haven't actually tried reversing the buffer on the fly, so I can't say for sure. This function will also return a unique index number for the sound being played which can then be stored in a variable so that you can then pause it or stop it with the appropriate functions. 1 Pick an audio file Drag the file into the online audio reverser. Yeah, I figured you were probably looking for something a little less hacky, but this was the only approach I could come up with. Searching for unusual and magic noises or voices. Using a reversed audio file together with a reversed video. What is it used for Finding new sounds in a song played backwards. So, you can reverse a video online with the help of our Tool and also reverse audio right here right now.

play sounds in reverse

The final argument is for making the sound loop and setting it to true will make the sound loop until it is stopped and setting it to false will play the sound once only. The other reason to reverse audio is having a reversed video separately from an audio track. Note that when dealing with priority, the higher the number the higher the priority, such that a sound with priority 100 will be favoured over a sound with priority 1. Lower priority sounds will be stopped in favour of higher priority sounds, and the priority value can be any real number (the actual value is arbitrary, and can be from 0 to 1 or 0 to 100, as GameMaker will prioritize them the same). You provide the sound index and assign it a priority, which is then used to determine how sounds are dealt with when the number of sounds playing is over the limit set by the function audio_channel_num(). With this function you can play any sound resource in your game.











Play sounds in reverse